According to preliminary data from app store intelligence firm Sensor Tower, consumer spending in mobile apps hit a record $64.9 billion in the first half of 2021. This figure represents a 24.8% increase in expenditures across the App Store and Google Play compared with the year-ago period. But while industry experts believe the accelerated shift to mobile fueled by the pandemic is a trend that will continue, it’s worth noting that — despite the new record — the growth rate for consumer spending has slightly slowed, and the download growth slowed more dramatically.
From the first half of 2019 to the first half of 2020, consumer spending on mobile apps grew 28.4% from $40.5 billion to $52 billion, for comparison — slower than the 24.8% seen in the current period. Apple’s App Store accounted for $41.5 billion in global consumer spending during the first half of 2021 or 1.8x the $23.4 billion Google Play saw. However, Google Play continues to outpace growth, having jumped 30% from $18 billion in the first half of 2020 compared with the 22.1% growth from the $34 billion the App Store had seen. This is due, in part, to demand from markets like the Philippines, where the COVID-19 pandemic has forced business closures and quarantines, Sensor Tower noted.
Sports, finance, business, book, and entertainment apps drove consumer spending outside games. Subscription-based apps in the top 100 (excluding games) were a large part of this spend, contributing $8.3 billion. TikTok remained a top-grossing app during the first half of 2021, followed by YouTube and regular top-earner Tinder. Of course, mobile game spending contributes to the most significant part of overall consumer spending, reaching $44.7 billion during the first half of the year. The App Store accounted for $26 billion, but growth slowed from 26.5% in the year-ago period to 13.5% from the first half of 2020 to the first half of 2021.
Top-grossing games in the first half of 2021 were, in order, Tencent’s Honor of Kings ($15 billion+), PUBG Mobile (including its localized version for China, which reached nearly $1.5 billion), Genshin Impact ($848 million+), Roblox and Coin Master. The firm found that mobile app download growth also significantly slowed in the first half of this year. Last year, the COVID-19 pandemic contributed to a surge of new mobile app installs worldwide, as consumers looked to apps for work, school, shopping, health, grocery, and more. During the first half of 2020, app installs jumped 25.7% yearly to 71.3 billion downloads. But in the first half of 2021, downloads only grew 1.7% to get 72.5 billion installs.
The App Store even saw a year-over-year decline in nongame installs in the first half of 2021, dropping 10.9% to 16.3 billion from 18.3 billion in 2020. Sensor Tower believes this reflects the increased competition for consumer attention in markets with many iOS users, like the U.S., where businesses have been reopening, and in-person activities are resuming. Meanwhile, Google Play (nongame) installs climbed 6% in the first half of this year to 56.2 billion from 53 billion in 2020. This could be tied to the demand for apps in markets where Android is dominant, like India, which has continued to be impacted by the pandemic. As a result, app adoption on Google Play was 3.5 times higher than on the App Store during the first half of 2021.
The (nongame) app with the most downloads was TikTok, which gained 384.6 million new installs during the first half of this year. But this is down by around 38% from the 619 million installs it saw during the year-ago period — a change attributed to its ban from the Indian market last year. The rest of the top 5 most downloaded app chart was dominated by Facebook, which scored the No. 2, No. 3, and No. 4 positions, with Facebook, Instagram, and WhatsApp, respectively. Telegram was No. 5, followed by Messenger, Zoom, Snapchat, CapCut, and Google Meet. Mobile game downloads, meanwhile, fell 22.8% to 4.4 billion on the App Store but grew 3.9% on Google Play to 23.7 billion in the first half of 2021. The app data presented is a preliminary analysis that may become more precise over time. It’s also worth comparing it to related reports from other firms for a fuller picture.